Town: Mædûhya Isàhà

Mædûhya Isàhà

Mædûhya Isàhà
Example Wareneese architecture.
StateDalandic Empire
ProvenceKàrû S̺æchyæ Provence
Sub ProvenceQuvupuhibubo Kingdom
RegionPith-g̈ênîkè Meadows
Founded1071
Community LeaderMaster Uirneth Glêg̈
Area4 km2 (1 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation1478 m (4849 ft)
Average Yearly Precipitation267 cm/y (105 in/y)
Population1112
Population Density278 people per km2 (1112 people per mi2)
Town AuraWild Magic
Naming
Native nameMædûhya Isàhà
Pronunciation/ˈbəze/ /iˈsəhə/
Direct Translation[pregnant] [saint]
Translation[Not Yet Translated]

Mædûhya Isàhà (/ˈbəze/ /iˈsəhə/ [pregnant] [saint]) is a temperate Town located in Quvupuhibubo Kingdom, Kàrû S̺æchyæ Provence, within the Dalandic Empire.

The name Mædûhya Isàhà is derived from the Wareneese language, as Mædûhya Isàhà was founded by Halicata Trêmesîga, who was culturaly Wareneese.

Climate

Mædûhya Isàhà has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a cool 18°C (64°F) and its average temperature during the winter being a cold 10°C (50°F). Mædûhya Isàhà receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mædûhya Isàhà covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1478 m (4849 ft) above sea level.

Overview

Mædûhya Isàhà was founded durring the late 12th century in summer of the year 1071, by Halicata Trêmesîga. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Halicata Trêmesîga.

Mædûhya Isàhà was built using the conventions of Wareneese durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Mædûhya Isàhà is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Mædûhya Isàhà is buildings are arranged arround a single crampt paverstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Mædûhya Isàhà's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Mædûhya Isàhà is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This town is as a necropolice.

Civic Infrastructure

Mædûhya Isàhà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mædûhya Isàhà.

Mædûhya Isàhà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mædûhya Isàhà has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mædûhya Isàhà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mædûhya Isàhà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mædûhya Isàhà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mædûhya Isàhà's public wards, blessings, and other arcane systems.

Mædûhya Isàhà possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mædûhya Isàhà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mædûhya Isàhà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Religious leaders are influential in almost any community, but in Mædûhya Isàhà they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Mædûhya Isàhà's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, summer is short in Mædûhya Isàhà.

The Herd Animal, Elk (Megaloceros) near Mædûhya Isàhà are known to be more aggressive than normal.

Mædûhya Isàhà's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Enchantment energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4492 m2
    • Cattle and Similar Creatures: 278
    • Poultry: 3336
    • Swine: 222
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 111

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

340 of Mædûhya Isàhà's population work within a Foundational Occupation.

728 of Mædûhya Isàhà's population do not work in a formal occupation, but do contribute to the local economy. 44 (4%) are noncontributers.

Points of Interest

The center of Mædûhya Isàhà's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Mædûhya Isàhà's local festivals commemorates this miracle.

History